

Gunnery Team Cluster Munitions -1S, march lowered to 6 and movement restrictions removed: Too many non-rulebook special rules present in ID book. Kadim Incarnates lost Magma Tunnelling for Ghost Step: Unit was perceived by some not to be fun to play against. Immortals lost Parry, and ability was changed so S5 or higher get -1 to wound: Vassal Levies can take bow on top of other weapon choices:īrings the model in line with the rest of the unit, so it does not create additional counters on its own. Unit lost considerable strength since the previous book, was seen to need a boost when used in larger units. Infernal Warriors gain FieR when wielding great weapons: Unit was too punishing to charge, lead to standoffs. Infernal Bastion gains Fire of Industry(1), lost 360 degree line of sight and ignore distracting caused by walls:Ĭombination of too complex, too much shooting power in a single list, and hard to counter by high movement armies. Vassal Conjuror cannot ride a steed unless it is an adept:īull & Great Bull of Shamut gain Fearless and Supernal:īackground was not adequately reflected in the models abilities. New ability should help Anointed stick around against higher static-combat-resolution units, making them better anti- infantry. Taurukh Commissioner & Anointed abilities removed for Bodyguard:Ībility was too complex and only worked when expensive models died. Originally wasn't intended to work on Gigantic.Ĭoncerns raised over re-rolling the Crush Attack on the Bastion. A close-combat aiding ability was seen as a better long-term idea. This combined with the shooting created too much firepower for the army. Model was far too strong against flying units. Rule was overly complex, and not worth the small benefit it gave.Ĭoncerns had been raised that Infernal Dwarves could produce too much shooting, and combat was not incentivised enough. This change hopefully will produce more active decision-making in the ID player. Vassal Cavalry were proving to be a little too effective at spreading counters around. Infernal Dwarves could produce a higher-than-intended number of cowboys, this has been curbed. Here is a short summery of the design changes and the reasons for them:
